Fortnite has fast become the world’s most popular video game, with thousands of players worldwide. Fornite may be free to play but the experience is not entirely free, encouraging players to purchase everything from outfits to vehicles. This micro-transaction method of monetisation has seen Fortnite developer Epic Games earn an astonishing £252million ($318million) in revenue in May 2018 alone.
Fortnite uses the V-Bucks in-game currency, with one V-Buck roughly worth $0.01.
V-Bucks can be used to purchase purely cosmetic items like outfits, gliders and tools.
Epic Games also sells several versions of the Battle Pass package of various cosmetic items all based on a specific theme.
Other than that, Fortnite is 100 percent free as purchased items are only cosmetic do not impact on gameplay at all.
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Fortnite gamers can now buy branded merchandise from the Fortnite merch store with monero.
The news was announced by monero’s founder Riccardo Spagni via Twitter yesterday.
He wrote: “Too cool: the Fortnite merch store lets you pay in monero, so now you can purchase that sweet Durrr Burger onesie without your friends / family / coworkers judging you.”
Payments made with monero will be processed using the crypto payment processor Globee, used by many of cryptocurrencies.
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Fortnite’s adoption of monero means users from many different countries can pay for items with one of the world’s the most popular virtual currencies.
When asked asked why Fortnite is not accepting bitcoin, Mr Spagni outlined concerns about Bitcoin’s perceived lack of privacy features.
But he went on to express interest in the the Lightning Network.
The Lightning Network is a scaling solution for bitcoin, allowing the flagship crypto to process millions of transactions using a second layer solution.
Payments can be processed off-chain and later broadcasted to the network.
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Games like Fortnite with in-game marketplaces can create an infinite number of items for for sale.
This creates an artificial supply based solely on the items in circulation that are being bought.
Because it is possible for all of Fortnite’s 125 million players to buy the item, this supply is artificial.
Epic Games can alter this artificial supply and demand but adjusting pricing and quantities.
By managing its merchandise on a blockchain, Epic Games can create a finite amount of any given item.
This would create a legitimate supply and demand would be controlled by the market.
This means an item could become valuable because of how frequently it is used instead of just because it is said it is rare.
Each digital asset purchased would be fully owned by the person who bought it and stored in their account, in a way similar to a cryptocurrency wallet.
With each user owning their items there is a potential to build a a marketplace where items could be bought and sold securely.
This could create a user-powered economy where Epic Games’ items will be validated and regulated by the Fortnite community.